(Post meant for June, 9th, 2016)
Post 154
Tall Grass
So this class I decided to try and work on dynamic grass. Because recently my sister started to play a game called Stardew valley about farming. But the game is done entirely in pixel art. I looked at the game because she said it was good and happened to notice something very interesting about the tall grass in the game. When the player walks through the grass it shakes and moves out of the way, but this is a cool because the grass is still a 2D sprite. But having this shutter well you walk through just makes the game feel more immersive. So this is the effect I wanted to re-create today.
I started by taking my existing bush sprite and making it a little bit more green. I then made it into a new object called "TallGrass" and began some simple code. The code isn't the best and doesn't really achieve the goal I want, but it will work for now.
Currently the system looks like this. It is very hard to notice and has some issues with returning to its original state, so I will try to polish it up next class.
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