Friday, 10 June 2016

Class 74 - Still Grass Stuff

Post 155

Still Grass Stuff

Today I want to fix up the dynamic grass, except this time I want to try a new method. My plan is to have it set the image_angle based on which side of the grass you are standing on. This might look choppy though and could be worse than having it not move at all.

So I duplicated the object so I could start over without deleting my old progress in case I didn't like the direction of this new tall grass. My thought process behind this code was it determines the side of the bush your standing on and makes it lean the other way. this gives its a parting effect when the player walks between bushes.


Once again its hard to notice, but it just gives the game an extra bit of immersion that is needed.
Next class I might look into creating a new player character, possibly one that has a higher resolution pushing my game out of the pixel style. I am still undecided on this so I will talk more about my choices next class.

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