Practically A New Player
So recently I decided I wanted to add some more changes to the animations of my character, currently this is turning out to be more challenging the expected. One of the biggest challenges I face well editing my character is the size. Currently my game is in sort of a 8bit stage. Basically all my sprites are very small and only consist of around 10 - 30 pixels. This means small details are
So here is what the game used to look like.
This obviously has a very simple feel to the animations, so my goal was to try and improve on them and somehow make them feel real, well still remaining in such a small space.
The end result is fairly good. It has some flaws, like the instant cut to blocking the shield and of course it has some minor inconsistency's like how the shield looks square but is actually round.
Next class I want to see what the game will look like if I have the body of the main character slightly shifted forward when moving, to give a more natural look to the movement. Yet again that might just be another victim of having a low pixel count sprite. Another thing I might look into is making the shield actually pop up, and maybe making it not effective until the animation actually hits that required frame. This would add a stronger sense of timing into blocking. It will also give me a incentive to fix how the enemies attack instantly. Also to fix how they attack in general.
No comments:
Post a Comment