Wednesday, 25 May 2016

Class 62 - Dodge Roll

Post 144

Dodge Roll

Today I want to animate a new move for the player, this is something I have talked about in the past. And it is most certainly something I wanted to add to the game for awhile now. Currently the only way to counter an enemy attack is to block or slide up and down and hope the AI misses (Which it does a lot). So I want to add a new and improved way to dodge. The roll.
So to start off with any of my new animations I usually find my original idle sprite for reference. I do this because its very easy to become lost in what i'm doing and completely mess the animation up.

So the plan was to have the character leap forward a little bit and execute a fancy dodge roll. Obviously this can be challenging because my character is so small and showing rotational movement is difficult. However after some hard work I think I managed to make the dodge roll look pretty decent for a first pass.

Here is the slowed down version to show off each image a little better.

Here is what the dodge should look like in game. Next class I will begin actually implementing the mechanics behind the dodge roll.



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