Friday, 29 April 2016
Thursday, 28 April 2016
Wednesday, 27 April 2016
Class 43 - Games In Unity
Post 126
Games In Unity
So this post I will be talking about more of my Unity research. Right now I am looking into what exactly Unity can do as a 3D engine. I am still unsure if I actually want to start working in Unity, so that's why I think it is necessary for me to look at things made in unity.
So currently I am browsing the internet finding games that have been made in the newest version of the Unity engine (Unity 5).
Interestingly enough I stumbled on a game I am familiar with, and have played in the past without knowing it was using the Unity Engine. This game is called Rust, and is basically a survival game that lives off a very strong sense of PvP (Player Vs Player). The game is currently in an Early Access state and has bi-weekly updates. But the best part about me stumbling onto this game is that they have a blog. Not just any blog though, they have a development blog closely resembling what we independents students have been making on our own. Now obviously their blog doesn't really tell you what they learned and focuses on what they have made and added. But it provides a great deal of material to read and learn from.
Overall I think it was a good find, and it is defiantly something I would like to read just out of curiosity.
It also shows me and nice example of where a game can go in just 1 year of development. Because last time I played this game it looked like this.


But just in one year the developers took this game and expanded on it, and took it through all the versions of Unity on the way. And they ended up making something that is the same, yet entirely different. So now this game looks like this.



The new version not only looks better it is also just better. And as far as I can tell they added tons of new weapons, items, and animals.
The game also holds servers with 200 people and has gigantic maps all randomly generated. So unity definitely does not limit your capability to make a big game.
Next Class I am still unsure what I will do. But possibly look into more things made with Unity and or learn more about the development of video games by trying to find more Devblogs or continuing to read the Rust Devblog.
Unity 5 Showcase Video
Games In Unity
So this post I will be talking about more of my Unity research. Right now I am looking into what exactly Unity can do as a 3D engine. I am still unsure if I actually want to start working in Unity, so that's why I think it is necessary for me to look at things made in unity.
So currently I am browsing the internet finding games that have been made in the newest version of the Unity engine (Unity 5).
Interestingly enough I stumbled on a game I am familiar with, and have played in the past without knowing it was using the Unity Engine. This game is called Rust, and is basically a survival game that lives off a very strong sense of PvP (Player Vs Player). The game is currently in an Early Access state and has bi-weekly updates. But the best part about me stumbling onto this game is that they have a blog. Not just any blog though, they have a development blog closely resembling what we independents students have been making on our own. Now obviously their blog doesn't really tell you what they learned and focuses on what they have made and added. But it provides a great deal of material to read and learn from.
Overall I think it was a good find, and it is defiantly something I would like to read just out of curiosity.
It also shows me and nice example of where a game can go in just 1 year of development. Because last time I played this game it looked like this.

But just in one year the developers took this game and expanded on it, and took it through all the versions of Unity on the way. And they ended up making something that is the same, yet entirely different. So now this game looks like this.


The new version not only looks better it is also just better. And as far as I can tell they added tons of new weapons, items, and animals.
The game also holds servers with 200 people and has gigantic maps all randomly generated. So unity definitely does not limit your capability to make a big game.
Next Class I am still unsure what I will do. But possibly look into more things made with Unity and or learn more about the development of video games by trying to find more Devblogs or continuing to read the Rust Devblog.
Unity 5 Showcase Video
Class 42 - Looking Into Unity
Post 125
Looking Into Unity
So today I want to research new idea's for something I can make on Game Maker to just further my understanding of making games in general. Not exactly sure if this means I am going to make a entire new game once again and call it "Learning". Or if it means I will just play around inside Game Maker making small stuff expanding my knowledge of the coding language, and of course what makes a game, a game.
So basically what I am doing is just spending my time looking at the Unity website skimming through the tutorials to see if any of them spark my interest. Currently i'm still uncertain about the whole switch to unity thing, but I want to learn more about it and what games run off of it and how good of a program it really is. So far it seems pretty decent and not too complicated, but don't get me wrong, it looks complicated and will require some serious learning.
I also did a little bit of research on what coding language to use within unity, and as far as I can tell the best one to use for beginners is JavaScript
Next class I might look at some games already made by Unity just to see what it is capable of doing. And what exactly is possible when you add the 3rd dimension into game creating.
Unity Website
Looking Into Unity
So today I want to research new idea's for something I can make on Game Maker to just further my understanding of making games in general. Not exactly sure if this means I am going to make a entire new game once again and call it "Learning". Or if it means I will just play around inside Game Maker making small stuff expanding my knowledge of the coding language, and of course what makes a game, a game.
So basically what I am doing is just spending my time looking at the Unity website skimming through the tutorials to see if any of them spark my interest. Currently i'm still uncertain about the whole switch to unity thing, but I want to learn more about it and what games run off of it and how good of a program it really is. So far it seems pretty decent and not too complicated, but don't get me wrong, it looks complicated and will require some serious learning.
I also did a little bit of research on what coding language to use within unity, and as far as I can tell the best one to use for beginners is JavaScript
Next class I might look at some games already made by Unity just to see what it is capable of doing. And what exactly is possible when you add the 3rd dimension into game creating.
Unity Website
Monday, 25 April 2016
Class 41 - My Development
Post 124
My Development
So this blog is going to be somewhat of a report on what I have done so far and where I am right now. As of yesterday I have made the bare bones of a game demo, it has music, sound, gameplay, and a very basic boring AI. This is somewhat what I intended to do. But I feel like I have reached a wall with the development of my game because i'm not exactly sure where to take it. Now i'm not saying I don't like my project, I just feel like its potential is very limited. But honestly I still can't precisely pin point where or why I am feeling this restriction with the project. This doesn't mean I don't want to finish the project though, I just feel like I don't have the required skills I need to finish it to my standard of liking. Now looking a this you can obviously see I have a bit of problem now. Because one side of me wants to finish the game and continue to work on it.
The other side wants me to stop and learn more about coding in GameMaker so I can make a game worth making.
So now I have to decide where I want go with my independent studies. And i'm not exactly sure where I would start to find things to do. But maybe I will look into doing stuff with Unity. After all this class is all about learning new things, and I don't have a single clue how to work with unity. Or how to create animated 3D models.
So I am going to use the rest of my time in class to think about where I want to go with things.
However there is only a couple more classes of this month so I wont change what i'm doing too much until the start of next month.

My Development
So this blog is going to be somewhat of a report on what I have done so far and where I am right now. As of yesterday I have made the bare bones of a game demo, it has music, sound, gameplay, and a very basic boring AI. This is somewhat what I intended to do. But I feel like I have reached a wall with the development of my game because i'm not exactly sure where to take it. Now i'm not saying I don't like my project, I just feel like its potential is very limited. But honestly I still can't precisely pin point where or why I am feeling this restriction with the project. This doesn't mean I don't want to finish the project though, I just feel like I don't have the required skills I need to finish it to my standard of liking. Now looking a this you can obviously see I have a bit of problem now. Because one side of me wants to finish the game and continue to work on it.
The other side wants me to stop and learn more about coding in GameMaker so I can make a game worth making.
So now I have to decide where I want go with my independent studies. And i'm not exactly sure where I would start to find things to do. But maybe I will look into doing stuff with Unity. After all this class is all about learning new things, and I don't have a single clue how to work with unity. Or how to create animated 3D models.
So I am going to use the rest of my time in class to think about where I want to go with things.
However there is only a couple more classes of this month so I wont change what i'm doing too much until the start of next month.

Friday, 22 April 2016
Class 40 - Recording Sounds
Post 123
Recording Sounds
So today I am going to talk more about the sound effects I have made for my game. Currently there are around 10 sound effects in my game. Keep in mind this number is 100% an estimation, and I am not exactly sure how many sounds I have made exactly. This is partly because I never really counted them.
So currently I am recording all my sound effects at home on my headset.
Steel Series
Siberia V3 Prism

This headset is okay and serves the purposes I require it for. But like all other headsets it claims to have a crystal clear mic, which it doesn't really have. But that is partly because my bed room isn't very sound friendly. So I record off that tiny little retractable crap mic. But its not the end of the world because most of the sound effects I make go through a intensive audio editing process. Where I fiddle with them until they sound really good.
The program I am using for sound editing is a free software off the internet. Which is obviously not ideal, but dropping one hundred something dollars on a sound editing software doesn't sound that appealing to me. So Audacity is the program I am using for now.
The program is fairly easy to learn and basically just lets me hit a big red button to start recording. Then I take the sound and mess with pitch, speed, echo, and bass. And add the occasional additional reverberation making it sound better.
So to give somewhat of a demonstration I will take a hunk of metal and slide it against some more metal (my bed frame) and turn that sound into a foreboding transition sound.
Boring Original Sound
After Audacity Tweaks
Not exactly sure what I will do next class. But it might have something to do with my sound design or physical concept art I have been working on.
Recording Sounds
So today I am going to talk more about the sound effects I have made for my game. Currently there are around 10 sound effects in my game. Keep in mind this number is 100% an estimation, and I am not exactly sure how many sounds I have made exactly. This is partly because I never really counted them.
So currently I am recording all my sound effects at home on my headset.
Steel Series
Siberia V3 Prism
This headset is okay and serves the purposes I require it for. But like all other headsets it claims to have a crystal clear mic, which it doesn't really have. But that is partly because my bed room isn't very sound friendly. So I record off that tiny little retractable crap mic. But its not the end of the world because most of the sound effects I make go through a intensive audio editing process. Where I fiddle with them until they sound really good.
The program I am using for sound editing is a free software off the internet. Which is obviously not ideal, but dropping one hundred something dollars on a sound editing software doesn't sound that appealing to me. So Audacity is the program I am using for now.
The program is fairly easy to learn and basically just lets me hit a big red button to start recording. Then I take the sound and mess with pitch, speed, echo, and bass. And add the occasional additional reverberation making it sound better.
So to give somewhat of a demonstration I will take a hunk of metal and slide it against some more metal (my bed frame) and turn that sound into a foreboding transition sound.
Boring Original Sound
After Audacity Tweaks
Not exactly sure what I will do next class. But it might have something to do with my sound design or physical concept art I have been working on.
Thursday, 21 April 2016
Class 39 - Making Sound Effects
Post 122
Making Sound Effects
Today I will be working on in-game sound effects. So currently my game only has a few sound effects, which makes it feel very strange when your playing and you don't hear anything. Sound in video games helps put the player in the world, its a form of immersion that is required to make a game feel good. It assists in making the world feel real as well.
So I will attempt to make some sort of bloody hit sound for when a enemy is attacked. Now obviously I cant get a sword and slash someone open and record the sound they made, because that wouldn't be ethical... Stupid laws. Anyhow I had to get a little creative with how I could make a sound similar to that of a slushy bloody gore sound, so I grabbed a metal bowl from my kitchen, then I got a rag and dampened it. I then sat down in front of my computer with a wet rag.
(And bowl on my lap to stop the water from going all over me)
And your probably thinking, Hmm this doesn't seem like a good idea
(Having a bunch of water next to your computer for splashing)
Well you would be surprised to find out you are 100% right... The recording software turns on and I give the rag a squeeze successfully making a nice wet spray sound, but one problem. It wasn't loud enough.
(Don't worry you're still right)
So with out thinking I grabbed the rag tighter and in one giant squish water sprayed out in every direction. My computer screen was instantly covered in a layer of water.
My computer was unharmed. I just wiped it down. Anyhow the sound came out pretty good and it is the one I will use.
Tomorrow I will probably talk more about how I made my sound effects. And of course what program I used to fine tune them and make them sound more, "Soundy"?

Click For Sound Effect
SOUND
Side note. When I was looking for a picture of someone squeezing water out of a rag, all I could find were images with blatant watermarks across the them. Its as if they thought someone is going to try and steal credit to a picture of hands squeezing a wet rag.
Making Sound Effects
Today I will be working on in-game sound effects. So currently my game only has a few sound effects, which makes it feel very strange when your playing and you don't hear anything. Sound in video games helps put the player in the world, its a form of immersion that is required to make a game feel good. It assists in making the world feel real as well.
So I will attempt to make some sort of bloody hit sound for when a enemy is attacked. Now obviously I cant get a sword and slash someone open and record the sound they made, because that wouldn't be ethical... Stupid laws. Anyhow I had to get a little creative with how I could make a sound similar to that of a slushy bloody gore sound, so I grabbed a metal bowl from my kitchen, then I got a rag and dampened it. I then sat down in front of my computer with a wet rag.
(And bowl on my lap to stop the water from going all over me)
And your probably thinking, Hmm this doesn't seem like a good idea
(Having a bunch of water next to your computer for splashing)
Well you would be surprised to find out you are 100% right... The recording software turns on and I give the rag a squeeze successfully making a nice wet spray sound, but one problem. It wasn't loud enough.
(Don't worry you're still right)
So with out thinking I grabbed the rag tighter and in one giant squish water sprayed out in every direction. My computer screen was instantly covered in a layer of water.
My computer was unharmed. I just wiped it down. Anyhow the sound came out pretty good and it is the one I will use.
Tomorrow I will probably talk more about how I made my sound effects. And of course what program I used to fine tune them and make them sound more, "Soundy"?

Click For Sound Effect
SOUND
Side note. When I was looking for a picture of someone squeezing water out of a rag, all I could find were images with blatant watermarks across the them. Its as if they thought someone is going to try and steal credit to a picture of hands squeezing a wet rag.
Subscribe to:
Posts (Atom)