Friday, 22 April 2016

Class 40 - Recording Sounds

Post 123

Recording Sounds

So today I am going to talk more about the sound effects I have made for my game. Currently there are around 10 sound effects in my game. Keep in mind this number is 100% an estimation, and I am not exactly sure how many sounds I have made exactly. This is partly because I never really counted them.

So currently I am recording all my sound effects at home on my headset.

Steel Series
Siberia V3 Prism

This headset is okay and serves the purposes I require it for. But like all other headsets it claims to have a crystal clear mic, which it doesn't really have. But that is partly because my bed room isn't very sound friendly. So I record off that tiny little retractable crap mic. But its not the end of the world because most of the sound effects I make go through a intensive audio editing process. Where I fiddle with them until they sound really good.
The program I am using for sound editing is a free software off the internet. Which is obviously not ideal, but dropping one hundred something dollars on a sound editing software doesn't sound that appealing to me. So Audacity is the program I am using for now.
The program is fairly easy to learn and basically just lets me hit a big red button to start recording. Then I take the sound and mess with pitch, speed, echo, and bass. And add the occasional additional reverberation making it sound better.
So to give somewhat of a demonstration I will take a hunk of metal and slide it against some more metal (my bed frame) and turn that sound into a foreboding transition sound.

Boring Original Sound

After Audacity Tweaks

Not exactly sure what I will do next class. But it might have something to do with my sound design or physical concept art I have been working on.

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