Tuesday, 9 February 2016

Class 1 - A Not So Fresh Start


 

A NOT SO FRESH START
Today is my first day of Second Semester Infotech. I wasn't planning on going back into Infotech for a second semester but I ended up in a class that I wasn't all that excited for, so I talked to Mr Bilesky and got switched into another Independent Class. This semester I am going to try and direct my efforts to learning how to teach Ian the basics of coding, and hopefully teach him to enjoy this class as much as I do. But mostly I will be trying to focus on animations for our game. The last day of my old Infotech class was very productive, I learned a new way to animate that was 1000x more efficient then my previous way. This will allow me to kick start my progress through this course. 

POST 86

More Animations
Recently I went back and changed the default Idle animation for the Dragger. 
(The Zombie in our game)
Previously I was doing hand drawn animations, frame by frame. But then we discovered a new way to create animations. The way the new system works is like Pivot, but with more complicated images, bones and lots of other little settings and stuff that nobody really cares about.
So back to the changes with the Idle Animation. 
I took the old animation, changed the way he was standing ever so slightly and gave him some little hand twitchy-ness. This makes the animation look a little more alive then it was in its previous state.
   

New Enemy
I also started to develop a new enemy type, the "heavy" so to speak. This enemy is what I will be setting up next class. The character itself is still very unfinished. The skeleton mesh in this picture is practically a carbon copy of the normal Dragger, which doesn't really fit well. Because of the big size difference, so I will work on setting up a new skeleton for the "Lifter" as Justin calls it.
Tomorrow I will set up my first animations for the "Lifter". Along with his proper Bone structure.


  


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