Post 87
Mistakes
My plan for today was to finish up the "Lifter" enemy. But last night I had some free time and did some major work on it. Now this isn't exactly a problem. But. I didn't have enough time this morning to upload my progress to my Dropbox, so if I worked on it now, I would be doing the same thing I did last night. And I would do the bone structure of the "Lifter" but because of the new sprites I changed last night it has a different size and dimension, so when I actually switch to my new sprites it wouldn't fit.Mistakes
Now I need to find something else to do.
I think I will work on improving the basic attack animation for the player, and making a new attack animation for his heavy attack.
I started by looking at the light attack, and did some very, very minor changes which don't really effect too much, so they aren't going to be getting a spotlight in this post. However I did some major changes to the heavy attack. I started by deleting the old version where he does a two handed over head strike. As shown by the GIF.
I then started to use the Light Attack Animation as a sort of template for my new Attack.
What i'm wanting from this heavy attack is something that looks the same as the light attack right up until its too late, for the enemy that is.
Ninja Skills?
Currently this animation is in a experimental phase.Right now the character swings his blade backwards to bash the enemy with the reinforced spike side. Honestly not the most practical attack, but whatever, its a video game. But the attack seems too fast and too fluid, it looks less like a heavy attack and more like the main character is a trained Ninja from an over the top Hollywood movie. So next class I will be redoing this completely.
But what I was aiming for is like somewhere between a bash attack and an upper cut, but with a machete.
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