Post 90
Running
Today I actually started on my running animation, which had its fair share of challenges.My first problem was trying to get it to look good. Everything is mostly fine but the back leg seemed to drag behind compared to the front leg, this was caused by an extra frame I had in the timeline. This took me around 30 minutes of searching to actually locate this problem. I then removed it and made the animation actually look decent. Today let me learn more about Spriters in depth timeline mechanics as well as more about running animations, which are incredibly hard.
After some research I found a very useful looking picture. This picture is a frame by frame of running, which I will try to recreate with my animation tomorrow, to see if it looks better then my free style one. The idea behind this is to use something a little bit more professional and accurate to real life.
Rolling
I also thought it would be productive to create a rolling animation for a dodge button. So my thoughts would be you can do a roll for a quick way out of bad situations. This is the first "Rolling" type animation I have actually done. So it was interesting setting it up right, I'm also not sure how the loop should work on it.
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