Friday, 12 February 2016

Class 4 - Running, into obstacles.

Post 88


Running Animations
Today I wanted to finally do the player running animation, which is something I have always ducked and avoided since the old days of frame by frame animation. But now with our new style of animating I really have no excuse for not doing it, other than I just didn't get around to it. So I decided to dive into the animation head first and just get it done. However that doesn't always work out, especially with a running animation, the hardest thing to animate (In my experience). So instead of actually finishing the animation and moving onto the heavy attack, I just got stuck. Very, very stuck. I tried pulling up the Dragger running animation up for reference, but it didn't really help. Maybe because it doesn't exactly run normal, or just because I couldn't copy the motion correctly. Who knows.
In the end I got stuck with a clunky running animation that just doesn't fit well. I cant quite place my finger on whats wrong, but tomorrow I will place my finger - on the delete button.
Today was still productive though, because I learned a little bit more about how to do running animations, and animations in general.
Tomorrow I hope to finish the player running animation and then finish the heavy attack.


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