Post 104
Soundtrack
So today I played around with FLstudio to create some atmospheric music for my game. Currently all the songs I have created are a work in progress. This is my first real attempt to make music. Hopefully its not that bad and can properly convey the atmosphere and tone for the game that I want.
1. This is the first rendition, I would highly recommend setting it to loop
2. This is a better take at trying to make a creepy soundtrack
3. This is a remade version of the Second Song for a more ambient approach, this currently is the version I am using in my game.
AI Improvements
After a great deal of time I finally managed to make the AI somewhat interesting. Currently the Enemy Object runs off two scripts, "Scr_ enemy_movement" and "Scr_enemy_attack". Both these scripts are called into the objects step event under certain circumstances. Like when the player is 100 pixels close to the object his movement script kicks in, if he is 10 pixels close, his attack scripts activates and he starts swinging.
Another thing I added to the scripts is a Detection Variable, this will allow me to make some pretty "sneaky" updates in the future. Which is something I will look into tomorrow for sure.
Currently my plans for tomorrow are to add player death, possibly something to do with the detection variable and blocking.
Overall I learned how to do a lot today, this is currently the farthest I have ever been in code, and its getting really complicated... But I still somehow enjoy doing it. So that's good. I guess.
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