Post 105
Post for March,10th not 11th
(I started this post on the 10th)
(I started this post on the 10th)
Stealth
Today I started to make the stealth aspect of the game, this was simply made by having a detectable variable inside the enemy objects. So when the player is inside the bushes they are considered undetectable. It also reduces the players opacity making them slightly see through. This was added as a visual aspect to know when the detectable variable was working, and because it conveys the fact that the player is hiding.The stealth worked perfectly right up until... well honestly I don't know when or how it got broken. But it did. This is what it should have been like.
And this is how it works now. As you can see using stealth in this exact same situation looks considerably different when the code is broken, I want to say it looks a lot less friendly. I plan on fixing this next class or at least attempting to locate the problem and fix it another class. Sadly I didn't get around to making a blocking system just yet. But tomorrow I will look into making a blocking mechanic.
And possibly figure out how to create some good sound effects for my game.
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