Sunday, 10 April 2016

Class 31 - User Interface Improvements?

Post 114

(Post for April 8th)

User Interface Improvements?
Today I decided to work on improving the user interface for the player. After lots of work with trying to create a fancy looking health bar using the health bar functions and trying to tediously layer a sprite over top of it I came to the conclusion, the conclusion that it is not worth it. Currently I have two options for my health system. I can make a sprite with millions of different frames for different levels of health, and have the image_index match up with the current health status of the player. This would be effective, but setting up this kind of health bar would take an immense amount of time. So I have decided to do most of my UI in numbers. For now anyways. In the future I might switch to another method of creating visually appealing stats and health bars. But for now I will work on making a simple number based system.


So here is the screenshot of the working number UI system.


Tomorrow I want to try and implement some new systems like bleeding effects. Or the ability to pick up health pots and save them for later.

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