Post 117
Armour
This class I decided to make an armour stat that decreases along with your health. The idea behind this is that when you have armour your health doesn't take as much damage because a good portion of the damage received goes towards your armour. The armour will also stop you from taking bleed damage. So unless your armour is broken you shouldn't be able to have the bleed damage applied to you. This will help balance the extreme damage from the actual bleed. I also plan on making the armour not decay when blocking. Because currently when you block attacks still do damage to you, but at a reduced rate. But armour shouldn't be damaged when your shield is being attacked. So tomorrow I will put all this into the game. So basically today I just made the nice visual aspects of my Armour stat.
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